Thesis
- The fear of failure and the feel of death has propelled the need for advancement of technology in Ender's game
- The fear of the buggers and the fear of superiority had propelled the need for
Key Words
Science Fiction
- Genre
- Conventions (What makes this science fiction, the characteristics of sci fi)
Progress
- Technological Advancements
- Species (Genetics of kids (Smart kids) buggers )
- Human Capabilities/ health
- Societal (Society's progress)
- knowledge
Propelled
- Pushing forward
- Failure ( Ender being like Peter who he is becoming, not succeeding)
- Not being advanced enough ( Failure again)
- acceptance
- death (fearing the buggers, ender and the fantasy game)
- Loss of control (Motivates Ender to strive not to be like Peter, 'to advance his self control')
- Fear of loss of respect/ ego
Ender's Major Events
Motivation for Battle School
- Fear of Peter
- Fear of the buggers
Isolation (By Graff) - Ender; better leader, stronger character, failure/death, saviour
- Start of battle school
- room leader
- lunch <---Has to be done, stimulated by fear of the buggers. Ender needs to be developed into this amazing leader
- launch
- command school
Fighting
Ender feels he must fight he has a 'fear of the future'
'if he doesn't fight now it will
keep happening'
Stopping negative outcomes
- Stilson
- Bonzo
- Bernard (cyber)
Ender's Game Relevance
Sci fi = fear > propell > progress
Science Fiction
Sci fi = fear > propell > progress
Science Fiction
- Aliens
- Unknown
- Space - Battle school
- Space travel
- technology
- Future
- Apocalypse
Fear (Themes)
- Vunerablity
- control
- Not being good enough - Graff/ humans, Ender
- Not being sophisticated enough
- death
- Peter - mean (Aggressive), mentally unstable
Propel
- buggers better tech
- Ender's concerns
- Weapons, Ansible
- mental development
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